patchhaus

patchhausthe new way to make audio plugins

build your own audio plugins.

For beginners, sound designers, and engineers. Patch the sound, design the interface, and ship a real, native audio plugin.

macOS beta now · Windows coming

prompt · graph · design · export · in your daw

for sound designers and producers

make an instrument nobody else has.

The AI helps you try more ideas. What your plugin sounds and looks like is up to you.

start with a sound

Wire oscillators, filters, and envelopes on one canvas, and hear every change while you play with it.

an ai that plays along

Ask it for a starting point, a weirder variation, or the knob you're missing. It edits your patch, and you keep what sounds right.

yours to play

Give it a face, export it, and play it in the DAW you already use — as a VST3, AU, or CLAP plugin, or a standalone app.

01

the graph.

Wire oscillators, filters, and envelopes on one canvas. Patch a synth, then rewire it into an effect.

Build the graph by hand, or describe your idea and let the AI draft it.

The Patchhaus DSP graph: oscillators, samplers, filters and modulation wired on one canvas

02

the design.

The sound is done — now you design it.

Drag out knobs, sliders, and meters, bind them to parameters, and build the face of your plugin. It's the web inside: HTML, CSS, and WebGL, running in the plugin at full frame rate.

03

the export.

One export builds a real, native plugin — VST3, AU, and CLAP — and a standalone app. Drop it into your DAW.

macOS beta now · Windows coming

works in your daw.

Patchhaus WT, a wavetable synth made in Patchhaus, open in Ableton Live, FL Studio, Logic Pro, and Bitwig Studio. Your exports load in any DAW that takes VST3, AU, or CLAP. Pro Tools needs AAX, which Patchhaus doesn’t export.

ableton live
A Patchhaus plugin running in ableton live
fl studio
A Patchhaus plugin running in fl studio
logic pro
A Patchhaus plugin running in logic pro
bitwig studio
A Patchhaus plugin running in bitwig studio

early access

build anything.

A sampler instrument, a new kind of synthesizer, a drum machine, an EQ, or the plugin nobody has made yet.

macOS beta now · Windows coming

pole dsp powers every block.

You build by connecting blocks. Every one of them runs on Pole DSP, the audio language we made for Patchhaus.

Want to go deeper? Write your own blocks in Pole DSP and share them. The wiki shows you how, and the AI will gladly help.

more about pole dspopen the wiki

scream.pole

loop
{
  // …
  let r = rise ();
  let hz = 150.0f + 500.0f * r
         + 40.0f * sin (t * 195.0f);
  p = frac (p + hz / sr);
  out <- 0.2f * r * tanh (saw (p) * 8.0f);
  advance();
}
under the hood

live on this page

press play.

Every window here is wired to one Pole patch, compiled to WebAssembly for this page. Export the same patch and it runs as native code in your plugin.

patchhaus os 1.0
about this page

1 pole patch, 3 instruments

running in your browser

nothing to install

press play to load it

open the playground

Scope 1.0acid
press play-inf dB
Spectrum 1.0dream
press play– Hz
Step 1.0acid
stopped
Cutoff 1.0acid
cutoff45%
Pad 1.0dream
unison35%
Step 1.0bass
Scope 1.0bass
press play– Hz
Tempo 1.1bpm
84.00bpm
shift = ±10

questions

faq.

Do I need to know C++?

No. You build the sound by connecting blocks on a canvas, and the AI can help you get started from a description. If you want to go deeper, you can write your own blocks in Pole DSP, our language for audio.

What can I export?

VST3, AU, and CLAP plugins, or a standalone app. The export is real, native code for Apple-silicon Macs that loads in your DAW or runs on its own. Pro Tools needs AAX, which Patchhaus doesn't export.

Does it run on Windows?

Not yet. Patchhaus is in beta on macOS now, and Windows is coming. There is no date.

Do I have to use your AI?

No. You can build everything by hand. The built-in assistant runs on Patchhaus credits, and the free beta includes 20 a month. You can also connect your own agent, like Claude Code, through Patchhaus's local MCP server and pay your provider directly. Either way, the patch, the sound, and the plugin stay yours.

Do my plugins need Patchhaus to keep working?

No. You export a standalone plugin. It doesn't phone home and doesn't need us to keep running.

What is Pole DSP?

The audio language we made. Every block in Patchhaus runs on it, and your plugin is compiled from it to native code. You don't need to write any: you connect blocks. To go deeper, write your own blocks in it and share them; the wiki shows you how, and the AI will help.